Unconfirmed: treat this as a rumor until Rockstar confirms it.
Unconfirmed: this comes from game metadata, not from Rockstar.
GTA 6 may support a 120Hz high-frame-rate mode on PS5 and PS5 Pro, according to metadata that GTAForums user Tex2 found in the game's launch discussion thread. The same data points to a newer version of Sony's PSSR upscaling and a High CPU Frequency Mode flag.
What the leak claims
- A newer PSSR version. An entry labeled "mfsrVersion" has the value 13.60. MFSR (Multi-Frame Super Resolution) is Sony's internal name for PSSR. Tex2 says Cyberpunk 2077 and Assassin's Creed Shadows use version 13.00A, which corresponds to PSSR2.
- A PS5 Pro CPU boost. The metadata includes a High CPU Frequency Mode flag, identified through bit 22 of an attribute value in the game's parameter file.
- 120Hz without VRR. Tex2 claims GTA VI supports 120Hz but not variable refresh rate.
Where it comes from
The findings were shared by Tex2, a GTAForums user who also posts on X as TexFunz2. The report does not describe a track record for Tex2's previous findings.
How credible is it
The claims are specific and checkable. Tex2 cites publicly available documentation for how the flag bits are read, and compares the PSSR version number against two games that already ship with it.
The limits matter, though. Metadata shows what is in the code, not what players will get. One GTAForums user suggested that 120Hz without VRR could mean a 40fps mode. Tex2 replied that including such a mode would be Rockstar's decision, and the metadata does not confirm a 40fps target.
What Rockstar has said
Nothing official. Neither Rockstar nor Sony has confirmed GTA VI's performance modes or PSSR implementation. Treat the 120Hz and CPU boost details as promising leads until Rockstar speaks.